推荐一个酷酷的3D相册(可换照片)

技术

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??????????????3D??????????????????~

HTML??

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HTML?????

HTML??HyperText Markup Language????????????????????????????????????????WWW??????????????????W3C??????????

?HTML????????????tag?????????????@?@;h1@?@;???????????@?@;p@?@;?????????@?@;img@?@;??????????????????????????????????????????????????

HTML5?????HTML??????????????????????????audio, video???????canvas???????localStorage??????????????????????????

???HTML?CSS?JavaScript??????????????????????CSS???????????????????????????JavaScript???????????????

???HTML???????????????????????????????????????????????????????????????????????????????

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???????????? js ?????????????????????????????????? html018 ???~


                    
@?@;!DOCTYPE html
                    
  PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"@?@;
                    
@?@;html xmlns="http://www.w3.org/1999/xhtml"@?@;
                    
@?@;head@?@;
                    
@?@;meta http-equiv="Content-Type" content="text/html; charset=utf-8" /@?@;
                    
@?@;title@?@;3D??????@?@;/title@?@;
                    
@?@;style type="text/css"@?@;
                    
html {
                    
overflow: hidden;
                    
-ms-touch-action: none;
                    
-ms-content-zooming: none;
                    
    }
                    
body {
                    
position: absolute;
                    
margin: 0px;
                    
padding: 0px;
                    
background: #fff;
                    
width: 100%;
                    
height: 100%;
                    
    }
                    
#canvas {
                    
position: absolute;
                    
width: 100%;
                    
height: 100%;
                    
background: #000;
                    
    }
                    
@?@;/style@?@;
                    
@?@;script type="text/javascript" src="js/ge1doot.js"@?@;@?@;/script@?@;
                    
@?@;script type="text/javascript"@?@;
                    
    "use strict";
                    
    (function () {
                    
/* ==== definitions ==== */
                    
var diapo = [], layers = [], ctx, pointer, scr, camera, light, fps = 0, quality = [1, 2],
                    
// ---- poly constructor ----
                    
        Poly = function (parent, face) {
                    
this.parent = parent;
                    
this.ctx = ctx;
                    
this.color = face.fill || false;
                    
this.points = [];
                    
if (!face.img) {
                    
// ---- create points ----
                    
for (var i = 0; i @?@; 4; i++) {
                    
this.points[i] = new ge1doot.transform3D.Point(
                    
                parent.pc.x + (face.x[i] * parent.normalZ) + (face.z[i] * parent.normalX),
                    
                parent.pc.y + face.y[i],
                    
                parent.pc.z + (face.x[i] * parent.normalX) + (-face.z[i] * parent.normalZ)
                    
              );
                    
            }
                    
this.points[3].next = false;
                    
          }
                    
        },
                    
// ---- diapo constructor ----
                    
        Diapo = function (path, img, structure) {
                    
// ---- create image ----
                    
this.img = new ge1doot.transform3D.Image(
                    
this, path + img.img, 1, {
                    
isLoaded: function (img) {
                    
              img.parent.isLoaded = true;
                    
              img.parent.loaded(img);
                    
            }
                    
          }
                    
          );
                    
this.visible = false;
                    
this.normalX = img.nx;
                    
this.normalZ = img.nz;
                    
// ---- point center ----
                    
this.pc = new ge1doot.transform3D.Point(img.x, img.y, img.z);
                    
// ---- target positions ----
                    
this.tx = img.x + (img.nx * Math.sqrt(camera.focalLength) * 20);
                    
this.tz = img.z - (img.nz * Math.sqrt(camera.focalLength) * 20);
                    
// ---- create polygons ----
                    
this.poly = [];
                    
for (var i = -1, p; p = structure[++i];) {
                    
            layers[i] = (p.img === true ? 1 : 2);
                    
this.poly.push(
                    
new Poly(this, p)
                    
            );
                    
          }
                    
        },
                    
// ---- init section ----
                    
        init = function (json) {
                    
// draw poly primitive
                    
          Poly.prototype.drawPoly = ge1doot.transform3D.drawPoly;
                    
// ---- init screen ----
                    
          scr = new ge1doot.Screen({
                    
container: "canvas"
                    
          });
                    
          ctx = scr.ctx;
                    
          scr.resize();
                    
// ---- init pointer ----
                    
          pointer = new ge1doot.Pointer({
                    
tap: function () {
                    
if (camera.over) {
                    
if (camera.over === camera.target.elem) {
                    
// ---- return to the center ----
                    
                  camera.target.x = 0;
                    
                  camera.target.z = 0;
                    
                  camera.target.elem = false;
                    
                } else {
                    
// ---- goto diapo ----
                    
                  camera.target.elem = camera.over;
                    
                  camera.target.x = camera.over.tx;
                    
                  camera.target.z = camera.over.tz;
                    
// ---- adapt tesselation level to distance ----
                    
for (var i = 0, d; d = diapo[i++];) {
                    
var dx = camera.target.x - d.pc.x;
                    
var dz = camera.target.z - d.pc.z;
                    
var dist = Math.sqrt(dx * dx + dz * dz);
                    
var lev = (dist @?@; 1500) ? quality[0] : quality[1];
                    
                    d.img.setLevel(lev);
                    
                  }
                    
                }
                    
              }
                    
            }
                    
          });
                    
// ---- init camera ----
                    
          camera = new ge1doot.transform3D.Camera({
                    
focalLength: Math.sqrt(scr.width) * 10,
                    
easeTranslation: 0.025,
                    
easeRotation: 0.06,
                    
disableRz: true
                    
          }, {
                    
move: function () {
                    
this.over = false;
                    
// ---- rotation ----
                    
if (pointer.isDraging) {
                    
this.target.elem = false;
                    
this.target.ry = -pointer.Xi * 0.01;
                    
this.target.rx = (pointer.Y - scr.height * 0.5) / (scr.height * 0.5);
                    
              } else {
                    
if (this.target.elem) {
                    
this.target.ry = Math.atan2(
                    
this.target.elem.pc.x - this.x,
                    
this.target.elem.pc.z - this.z
                    
                  );
                    
                }
                    
              }
                    
this.target.rx *= 0.9;
                    
            }
                    
          });
                    
          camera.z = -10000;
                    
          camera.py = 0;
                    
// ---- create img ----
                    
for (var i = 0, img; img = json.imgdata[i++];) {
                    
            diapo.push(
                    
new Diapo(
                    
                json.options.imagesPath,
                    
                img,
                    
                json.structure
                    
              )
                    
            );
                    
          }
                    
// ---- start engine ---- @?@;@?@;@?@;
                    
          setInterval(function () {
                    
            quality = (fps @?@; 50) ? [2, 3] : [1, 2];
                    
            fps = 0;
                    
          }, 1000);
                    
          run();
                    
        },
                    
// ---- main loop ----
                    
        run = function () {
                    
// ---- clear screen ----
                    
          ctx.clearRect(0, 0, scr.width, scr.height);
                    
// ---- camera ----
                    
          camera.move();
                    
// ---- draw layers ----
                    
for (var k = -1, l; l = layers[++k];) {
                    
            light = false;
                    
for (var i = 0, d; d = diapo[i++];) {
                    
              (l === 1 && d.draw()) ||
                    
                (d.visible && d.poly[k].draw());
                    
            }
                    
          }
                    
// ---- cursor ----
                    
if (camera.over && !pointer.isDraging) {
                    
            scr.setCursor("pointer");
                    
          } else {
                    
            scr.setCursor("move");
                    
          }
                    
// ---- loop ----
                    
          fps++;
                    
          requestAnimFrame(run);
                    
        };
                    
/* ==== prototypes ==== */
                    
      Poly.prototype.draw = function () {
                    
// ---- color light ----
                    
var c = this.color;
                    
if (c.light || !light) {
                    
var s = c.light ? this.parent.light : 1;
                    
// ---- rgba color ----
                    
          light = "rgba(" +
                    
Math.round(c.r * s) + "," +
                    
Math.round(c.g * s) + "," +
                    
Math.round(c.b * s) + "," + (c.a || 1) + ")";
                    
          ctx.fillStyle = light;
                    
        }
                    
// ---- paint poly ----
                    
if (!c.light || this.parent.light @?@; 1) {
                    
// ---- projection ----
                    
for (
                    
var i = 0;
                    
this.points[i++].projection();
                    
          );
                    
this.drawPoly();
                    
          ctx.fill();
                    
        }
                    
      }
                    
/* ==== image onload ==== */
                    
      Diapo.prototype.loaded = function (img) {
                    
// ---- create points ----
                    
var d = [-1, 1, 1, -1, 1, 1, -1, -1];
                    
var w = img.texture.width * 0.5;
                    
var h = img.texture.height * 0.5;
                    
for (var i = 0; i @?@; 4; i++) {
                    
          img.points[i] = new ge1doot.transform3D.Point(
                    
this.pc.x + (w * this.normalZ * d[i]),
                    
this.pc.y + (h * d[i + 4]),
                    
this.pc.z + (w * this.normalX * d[i])
                    
          );
                    
        }
                    
      }
                    
/* ==== img draw ==== */
                    
      Diapo.prototype.draw = function () {
                    
// ---- visibility ----
                    
this.pc.projection();
                    
if (this.pc.Z @?@; -(camera.focalLength @?@;@?@; 1) && this.img.transform3D(true)) {
                    
// ---- light ----
                    
this.light = 0.5 + Math.abs(this.normalZ * camera.cosY - this.normalX * camera.sinY) * 0.6;
                    
// ---- draw image ----
                    
this.visible = true;
                    
this.img.draw();
                    
// ---- test pointer inside ----
                    
if (pointer.hasMoved || pointer.isDown) {
                    
if (
                    
this.img.isPointerInside(
                    
                pointer.X,
                    
                pointer.Y
                    
              )
                    
            ) camera.over = this;
                    
          }
                    
        } else this.visible = false;
                    
return true;
                    
      }
                    
return {
                    
// --- load data ----
                    
        load: function (data) {
                    
window.addEventListener('load', function () {
                    
            ge1doot.loadJS(
                    
"js/imageTransform3D.js",
                    
              init, data
                    
            );
                    
          }, false);
                    
        }
                    
      }
                    
    })().load({
                    
imgdata: [
                    
// north
                    
        { img: 'imgs/want.jpg', x: -1000, y: 0, z: 1500, nx: 0, nz: 1 },
                    
        { img: 'imgs/want.jpg', x: 0, y: 0, z: 1500, nx: 0, nz: 1 },
                    
        { img: 'imgs/want.jpg', x: 1000, y: 0, z: 1500, nx: 0, nz: 1 },
                    
// east
                    
        { img: 'imgs/want.jpg', x: 1500, y: 0, z: 1000, nx: -1, nz: 0 },
                    
        { img: 'imgs/want.jpg', x: 1500, y: 0, z: 0, nx: -1, nz: 0 },
                    
        { img: 'imgs/want.jpg', x: 1500, y: 0, z: -1000, nx: -1, nz: 0 },
                    
// south
                    
        { img: 'imgs/want.jpg', x: 1000, y: 0, z: -1500, nx: 0, nz: -1 },
                    
        { img: 'imgs/want.jpg', x: 0, y: 0, z: -1500, nx: 0, nz: -1 },
                    
        { img: 'imgs/want.jpg', x: -1000, y: 0, z: -1500, nx: 0, nz: -1 },
                    
// west
                    
        { img: 'imgs/want.jpg', x: -1500, y: 0, z: -1000, nx: 1, nz: 0 },
                    
        { img: 'imgs/want.jpg', x: -1500, y: 0, z: 0, nx: 1, nz: 0 },
                    
        { img: 'imgs/want.jpg', x: -1500, y: 0, z: 1000, nx: 1, nz: 0 }
                    
      ],
                    
structure: [
                    
        {
                    
// wall
                    
          fill: { r: 255, g: 255, b: 255, light: 1 },
                    
x: [-1001, -490, -490, -1001],
                    
z: [-500, -500, -500, -500],
                    
y: [500, 500, -500, -500]
                    
        }, {
                    
// wall
                    
          fill: { r: 255, g: 255, b: 255, light: 1 },
                    
x: [-501, 2, 2, -500],
                    
z: [-500, -500, -500, -500],
                    
y: [500, 500, -500, -500]
                    
        }, {
                    
// wall
                    
          fill: { r: 255, g: 255, b: 255, light: 1 },
                    
x: [0, 502, 502, 0],
                    
z: [-500, -500, -500, -500],
                    
y: [500, 500, -500, -500]
                    
        }, {
                    
// wall
                    
          fill: { r: 255, g: 255, b: 255, light: 1 },
                    
x: [490, 1002, 1002, 490],
                    
z: [-500, -500, -500, -500],
                    
y: [500, 500, -500, -500]
                    
        }, {
                    
// shadow
                    
          fill: { r: 0, g: 0, b: 0, a: 0.2 },
                    
x: [-420, 420, 420, -420],
                    
z: [-500, -500, -500, -500],
                    
y: [150, 150, -320, -320]
                    
        }, {
                    
// shadow
                    
          fill: { r: 0, g: 0, b: 0, a: 0.2 },
                    
x: [-20, 20, 20, -20],
                    
z: [-500, -500, -500, -500],
                    
y: [250, 250, 150, 150]
                    
        }, {
                    
// shadow
                    
          fill: { r: 0, g: 0, b: 0, a: 0.2 },
                    
x: [-20, 20, 20, -20],
                    
z: [-500, -500, -500, -500],
                    
y: [-320, -320, -500, -500]
                    
        }, {
                    
// shadow
                    
          fill: { r: 0, g: 0, b: 0, a: 0.2 },
                    
x: [-20, 20, 10, -10],
                    
z: [-500, -500, -100, -100],
                    
y: [-500, -500, -500, -500]
                    
        }, {
                    
// base
                    
          fill: { r: 32, g: 32, b: 32 },
                    
x: [-50, 50, 50, -50],
                    
z: [-150, -150, -50, -50],
                    
y: [-500, -500, -500, -500]
                    
        }, {
                    
// support
                    
          fill: { r: 16, g: 16, b: 16 },
                    
x: [-10, 10, 10, -10],
                    
z: [-100, -100, -100, -100],
                    
y: [300, 300, -500, -500]
                    
        }, {
                    
// frame
                    
          fill: { r: 255, g: 255, b: 255 },
                    
x: [-320, -320, -320, -320],
                    
z: [0, -20, -20, 0],
                    
y: [-190, -190, 190, 190]
                    
        }, {
                    
// frame
                    
          fill: { r: 255, g: 255, b: 255 },
                    
x: [320, 320, 320, 320],
                    
z: [0, -20, -20, 0],
                    
y: [-190, -190, 190, 190]
                    
        },
                    
        { img: true },
                    
        {
                    
// ceilingLight
                    
          fill: { r: 255, g: 128, b: 0 },
                    
x: [-50, 50, 50, -50],
                    
z: [450, 450, 550, 550],
                    
y: [500, 500, 500, 500]
                    
        }, {
                    
// groundLight
                    
          fill: { r: 255, g: 128, b: 0 },
                    
x: [-50, 50, 50, -50],
                    
z: [450, 450, 550, 550],
                    
y: [-500, -500, -500, -500]
                    
        }
                    
      ],
                    
options: {
                    
imagesPath: ""
                    
      }
                    
    });
                    
@?@;/script@?@;
                    
@?@;/head@?@;
                    
@?@;body@?@;
                    
@?@;canvas id="canvas"@?@;????????HTML5??????????????@?@;/canvas@?@;
                    
@?@;/body@?@;
                    
@?@;/html@?@;
                

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?????? HTML?CSS?JS ?????????? 3D ????????????????

1.HTML??

??HTML???????@?@;canvas@?@;???????3D???

2.CSS??

????????CSS?????HTML?body??????????????canvas???????????????

3.JavaScript

??Js??????????????????????????????????????????????????????????Js??????????????Poly??????Diapo?????????????????????????init???????????????canvas?????????????????run?????????????????????????????????????????

4.??

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5.???

??load????JavaScript?????????? (init) ??????????

?????????????????3D????????????3D?????????

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?????????263??????imgdata???????????????????

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??Python????????????

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?????Python??

HTML???????????

Python???????????

Python????????????

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